
Welcome to your brand-new smithy! Donât worry, you wonât have to swing a sword yourself, just hammer, haggle, and hire reckless mercenaries whoâll happily do the stabbing part for you. The Loop (a.k.a. Your New Life): Craft armor & weapons, Practice makes permanent: the more you make, the better the item becomes. Sell or equip, Customers might want that shiny helmet, but your mercenary swears he âneeds it more.â Send mercs into the dungeon, Theyâll fight, youâll profit (hopefully). Gather loot & ingredients, Then itâs back to the forge to repeat the cycle of capitalism and monster-bashing. Hire mercenaries, Each with classes, skills, and questionable decision-making. Features: Evolving Crafting, Unlock permanent quality boosts by making the same items again and again. Town Life, Wandering customers, visiting merchants, and bulk buyers spice up your day-to-day. Upgrades Galore, Expand your shop, improve buildings, reduce costs, and line your pockets. Town Prestige Levels, Gain new recipes, more inventory, and fancier mercs just by running your business. Questing & Mega Questing, From simple errands to an overarching grand adventure. Tactical Dungeons, Up to three mercs per lane, manual skills to keep things lively, and outcomes that range from âvictoriousâ to âoops, all dead.â Specializations & Strategy, Mix and match merc classes and playstyles to find your winning team. Itâs a world where smithing meets strategy, economics meets exploration, and your greatest enemy isnât the dungeon boss, itâs deciding whether to sell that shiny breastplate or keep it for your favorite merc.



