
A roguelike deckbuilder where you fight with your fingers, spill some blood, and try to make it to your nieceâs birthday on time. Youâre a wizard. A not-so-heroic wizard imprisoned for wizard crime, awoken from your wizard slumber by an invitation from your niece. Escape from jail and traverse a hostile world crawling with danger. Every turn is a frenzy of spell sigils, cracking bones, and desperate gestures as you shred through monstrosities with raw elemental power. Youâre not the chosen one, youâre just trying to be a good uncle. Key Features Master Tactical Spellcraft This isnât your usual âplay the biggest cardâ deckbuilder. Every spell is built from elemental patterns cast directly with your fingers. Recipes can overlap and combine, sparking strategies that reward clever play and experimentation.Youâll discover emergent synergies not just in what you play, but how you cast it, turning each turn into a high-stakes puzzle full of risk, reward, and happy little accidents. Gory, never Grim Explore a hand-drawn dark fantasy world of cursed ruins and haunted forests Face grotesque and absurd monsters, oozing with menace and dread Splatter enemies into charred puddles while outrunning your jailors Youâre not saving the world. Youâre just trying to get to a birthday party in one piece, and maybe pick up a card on the way Designed for âA-ha!â Moments 8+ playable characters, each bending the spellcasting system in unique ways One-hour runs - perfect for single-session wins What begins as simple patterns quickly grows into a web of interactions, rewarding experimentation and cleverness over rote memorization.



